... | @@ -11,17 +11,20 @@ The following points will be covered by this tutorial: |
... | @@ -11,17 +11,20 @@ The following points will be covered by this tutorial: |
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4. Task 1: Implementation of client/server and enable simple message exchange
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4. Task 1: Implementation of client/server and enable simple message exchange
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5. Task 2: Implementation of an airconditioner control by using the CoAP-observe mechanism
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5. Task 2: Implementation of an airconditioner control by using the CoAP-observe mechanism
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## 0. The requirements for this tutorial:
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## 1. Requirements for this tutorial
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* JAVA SE JDK 1.6+
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* JAVA SE JDK 1.6+
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* Eclipse IDE for JAVA development
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* Eclipse IDE for JAVA development
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* Prepared JAVA project files for Hands-on
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* Prepared JAVA project files for Hands-on
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## 1. Installation of Copper Plugin for Mozilla Firefox
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## 2. Installation of Copper Plugin for Mozilla Firefox
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- https://addons.mozilla.org/de/firefox/addon/copper-270430/
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- https://addons.mozilla.org/de/firefox/addon/copper-270430/
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- Click on „add to Firefox“ & Confirm Installation
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- Click on „add to Firefox“ & Confirm Installation
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- Restart Firefox
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- Restart Firefox
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## 2. Introduction of jCoAP
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After the installation you can enter coap://host:port/resourcePath/?query=filter.
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Copper will allow you to make any CoAP interaction interactively.
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## 3. Introduction of jCoAP
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- WS4D-jCoAP: Java implementation of CoAP
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- WS4D-jCoAP: Java implementation of CoAP
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- http://ws4d.org/
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- http://ws4d.org/
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- https://gitlab.amd.e-technik.uni-rostock.de/ws4d/jcoap
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- https://gitlab.amd.e-technik.uni-rostock.de/ws4d/jcoap
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... | @@ -32,28 +35,16 @@ Server Side |
... | @@ -32,28 +35,16 @@ Server Side |
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Client Side
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Client Side
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- Server:
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**Server:** individual implementation of a server application, creates CoapResourceServer and resources
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- individual implementation of a server application, creates CoapResourceServer and resources
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**TemperatureResource:** individual resource, inherits from BasicCoapResource
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- TemperatureResource:
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**BasicCoapResource:** already implemented resource with basic functionality, implements CoapResource (interface)
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- individual resource, inherits from BasicCoapResource
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**CoapResource (interface):** describes interfaces that must be supported by each resource.
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- BasicCoapResource:
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**CoapResourceServer:** manages a list of resources, enables access of these resources from outside, implements CoapServer (interface), uses ChannelManager for connection management.
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- already implemented resource with basic functionality, implements CoapResource (interface)
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**CoapServer (interface):** describes interfaces that must be supported by a resource server
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- CoapResource (interface):
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**ChannelManager:** manages channels
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- describes interfaces that must be supported by each resource.
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**Channel:** one channel represents a connection to one client
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- CoapResourceServer:
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**Client:** individual implementation of a client application, implements CoapClient (interface)
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- manages a list of resources, enables access of these resources from outside, implements
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**CoapClient (interface):** describes interfaces that must be supported by a client
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- CoapServer (interface):
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- uses ChannelManager for connection management.
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- CoapServer (interface):
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- describes interfaces that must be supported by a resource server
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- ChannelManager:
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- manages channels
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- Channel:
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- one channel represents a connection to one client
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- Client:
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- individual implementation of a client application, implements CoapClient (interface)
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- CoapClient (interface):
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- describes interfaces that must be supported by a client
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* ToDo on server side:
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* ToDo on server side:
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1. Create a new resource class TemperatureResource
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1. Create a new resource class TemperatureResource
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... | @@ -62,6 +53,7 @@ Client Side |
... | @@ -62,6 +53,7 @@ Client Side |
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4. Add the TemperatureResource to the ResourceServer
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4. Add the TemperatureResource to the ResourceServer
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5. Run the ResourceServer
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5. Run the ResourceServer
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* ToDo on client side:
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* ToDo on client side:
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1. Establish a connection to the Server using the ChannelManager
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1. Establish a connection to the Server using the ChannelManager
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2. Create a CoapRequest & add some Options
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2. Create a CoapRequest & add some Options
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... | @@ -69,7 +61,10 @@ Client Side |
... | @@ -69,7 +61,10 @@ Client Side |
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4. Wait for CoapResponse
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4. Wait for CoapResponse
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5. Print the CoapResponse on the console
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5. Print the CoapResponse on the console
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## 3. Import of prepared project into Eclipse
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## 4. Import of prepared project into Eclipse
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You can find the required files in our repository at [file](ws4d/jcoap/tree/master/ws4d-jcoap-handsOn)
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1. File > Import
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1. File > Import
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2. General > Existing Projects ...
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2. General > Existing Projects ...
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3. Click ‚Next‘
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3. Click ‚Next‘
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... | @@ -87,7 +82,9 @@ Client Side |
... | @@ -87,7 +82,9 @@ Client Side |
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* Type „task“
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* Type „task“
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* Select „General > Task“ view
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* Select „General > Task“ view
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## 4. Task 1: Implementation of client/server and enable simple message exchange
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## 5. Task 1: Implementation of client/server and enable simple message exchange
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### Server
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1. Create a new resource class TemperatureResource (already done in our example Server)
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1. Create a new resource class TemperatureResource (already done in our example Server)
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2. Instantiate a new ResourceServer
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2. Instantiate a new ResourceServer
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... | @@ -95,8 +92,8 @@ Client Side |
... | @@ -95,8 +92,8 @@ Client Side |
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4. Add the TemperatureResource to the ResourceServer
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4. Add the TemperatureResource to the ResourceServer
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5. Run the ResourceServer
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5. Run the ResourceServer
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1. Create a new resource class TemperatureResource (TemperatureResource.java):
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#### 1. Create a new resource class TemperatureResource (TemperatureResource.java):
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* We could have used the predefined BasicCoapResource
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* We could have used the predefined BasicCoapResource
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* BasicCoapResource is a resource that just keeps a static `byte[ ]` that is:
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* BasicCoapResource is a resource that just keeps a static `byte[ ]` that is:
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* returned on GET requests
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* returned on GET requests
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... | @@ -107,81 +104,85 @@ Client Side |
... | @@ -107,81 +104,85 @@ Client Side |
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* Instead we want a random number to be returned on a GET
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* Instead we want a random number to be returned on a GET
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* PUT, POST and DELETE are not used
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* PUT, POST and DELETE are not used
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* ->So we implemented TemperatureResource wich extends BasicCoapResource with:
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* ->So we implemented TemperatureResource wich extends BasicCoapResource with:
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* A constructor
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* A constructor to initialize the resource and disallow POST, PUT and DELETE requests
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* To initialize the resource
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* Two get() Methods:
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* Disallow POST, PUT and DELETE
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* 2 get() Methods
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* Get a list of accepted media types [& query parameters]
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* Get a list of accepted media types [& query parameters]
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* Returns a `byte[ ]` together with its media type
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* Returns a `byte[ ]` together with its media type
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* And the `getResourceType()` method
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* And the `getResourceType()` method
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* Wich returns a description string of the resource
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* Wich returns a description string of the resource
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2. Instantiate a new ResourceServer (Server.java, FIXME 1):
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#### 2. Instantiate a new ResourceServer (Server.java, FIXME 1):
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* Need a CoapResourceServer to maintain resources
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* Need a CoapResourceServer to maintain resources
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`CoapResourceServer resourceServer = new CoapResourceServer();`
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`CoapResourceServer resourceServer = new CoapResourceServer();`
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3. Instantiate a new TemperatureResource (Server.java, FIXME 2):
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#### 3. Instantiate a new TemperatureResource (Server.java, FIXME 2):
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* Resources are created like normal objects and added to the server
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* Resources are created like normal objects and added to the server
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`CoapResource resource = new CoapResource();`
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`CoapResource resource = new CoapResource();`
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* Use the „Tasks“ view of Eclipse to find the right places
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#### 4. Add the TemperatureResource to the ResourceServer (Server.java, FIXME 3):
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* Solve only FIXME 1-3 as described by the following instructions - ignore other FIXMEs or TODOs
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4. Add the TemperatureResource to the ResourceServer (Server.java, FIXME 3):
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* Resources are created like normal objects and added to the server
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* Resources are created like normal objects and added to the server
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`resourceServer.createResource(resource);`
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`resourceServer.createResource(resource);`
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5. Run the ResourceServer (Server.java):
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#### 5. Run the ResourceServer (Server.java):
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`resourceServer.start();`
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`resourceServer.start();`
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* Run Server: Click on Run -> Run in the Menu bar
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* Run Server: Click on Run -> Run in the Menu bar
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* To stop the server, press the red terminate button in the console/task area
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* To stop the server, press the red terminate button in the console/task area
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* Test it with Copper: coap://127.0.0.1
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* Test it with Copper: coap://127.0.0.1
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* Stretch goal:
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* Stretch goal:
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** Create another resource type e.g.: humidity or current Time
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* Create another resource type e.g.: humidity or current Time
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*** Tip: make a copy of „TemperatureResource.java“
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* Tip: make a copy of „TemperatureResource.java“
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### Client
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Client
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1. Establish a connection to the Server using the ChannelManager
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1. Establish a connection to the Server using the ChannelManager
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2. Create a CoapRequest & add some Options
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2. Create a CoapRequest & add some Options
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3. Send the CoapRequest
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3. Send the CoapRequest
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4. Wait for CoapResponse
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4. Wait for CoapResponse
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5. Print the CoapResponse on the console (already done in our example)
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5. Print the CoapResponse on the console (already done in our example)
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1. Establish a connection to the Server using the ChannelManager (Client.java, FIXME 4-5):
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#### 1. Establish a connection to the Server using the ChannelManager (Client.java, FIXME 4-5):
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* A client must implement CoapClient interface
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* A client must implement CoapClient interface
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`public class Client implements CoapClient {`
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`public class Client implements CoapClient {...}`
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* A CoapChannelManager is used to manage different connections and to establish a connection to a server
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* A CoapChannelManager is used to manage different connections and to establish a connection to a server
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`channelManager = BasicCoapChannelManager.getInstance();`
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`channelManager = BasicCoapChannelManager.getInstance();`
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`clientChannel = channelManager.connect(CoapClient client,InetAddress serverIP, int serverPort);`
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`clientChannel = channelManager.connect(CoapClient client,InetAddress serverIP, int serverPort);`
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2. Create a CoapRequest & add some Options (Client.java, FIXME 6-8):
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#### 2. Create a CoapRequest & add some Options (Client.java, FIXME 6-8):
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* A channel represents a single connection and is used to create and send requests
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* A channel represents a single connection and is used to create and send requests
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`Boolean reliable = false;`
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`Boolean reliable = false;`
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`CoapRequestCode reqCode = CoapRequestCode.GET;`
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`CoapRequestCode reqCode = CoapRequestCode.GET;`
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`CoapRequest request = clientChannel.createRequest(reliable,reqCode);`
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`CoapRequest request = clientChannel.createRequest(reliable,reqCode);`
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`request.setUriPath("/temperature");`
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`request.setUriPath("/temperature");`
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3. Send the CoapRequest (Client.java, FIXME 6-8):
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#### 3. Send the CoapRequest (Client.java, FIXME 6-8):
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`clientChannel.sendMessage(request);`
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`clientChannel.sendMessage(request);`
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4. Wait for CoapResponse & Print the CoapResponse on the console
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#### 4. Wait for CoapResponse & Print the CoapResponse on the console
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* A client has some callbacks that are invoked, when the corresponding event occurs
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* A client has some callbacks that are invoked, when the corresponding event occurs
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`public void onConnectionFailed(...)`
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`public void onConnectionFailed(...)`
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`public void onResponse(...) // = Unicast`
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`public void onResponse(...) // = Unicast`
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`public void onMCResponse(...) // MC = Multicast`
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`public void onMCResponse(...) // MC = Multicast`
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* Run Server: select Server.java and click on Run -> Run in the Menu bar
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* Run Server: select Server.java and click on Run -> Run in the Menu bar
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* Run Client: select Client.java and click on Run -> Run in the Menu bar
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* Run Client: select Client.java and click on Run -> Run in the Menu bar
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* Stretch goal:
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* Stretch goal:
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** GET the “/.well-known/core” resource (it is generated automatically by the server)
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* GET the “/.well-known/core” resource (it is generated automatically by the server)
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** If you have written your own resources before: GET them
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* If you have written your own resources before: GET them
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## 5 Task 2: Implementation of a AC control by using the CoAP-observe mechanism
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## 6. Task 2: Implementation of a AC control by using the CoAP-observe mechanism
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1. Use the eventing mechanism CoAP-Observe
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1. Use the eventing mechanism CoAP-Observe
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2. Let the server notify clients every 5 seconds about a changed TemperatureResource
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2. Let the server notify clients every 5 seconds about a changed TemperatureResource
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3. Implement an Air Conditioner Resource with the path “/ACControl”, that can be set to “high”,
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3. Implement an Air Conditioner Resource with the path “/ACControl”, that can be set to “high”,
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“medium”, “low” or “off”
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“medium”, “low” or “off”
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1. Use the eventing mechanism CoAP-Observe (Server.java, TODO 10):
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1. Use the eventing mechanism CoAP-Observe (Server.java, TODO 10):
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* Mark the TemperatureResource as observable `resource.setObservable(true);`
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* Mark the TemperatureResource as observable
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`resource.setObservable(true);`
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2. Let server notify clients every 5 s about changed TemperatureResource (Server.java, TODO 11):
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2. Let server notify clients every 5 s about changed TemperatureResource (Server.java, TODO 11):
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* indicate a change for resource every 5 seconds
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* indicate a change for resource every 5 seconds
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`while (true) {`
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`while (true) {`
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... | @@ -197,7 +198,7 @@ Client |
... | @@ -197,7 +198,7 @@ Client |
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`CoapRequest request = clientChannel.createRequest(true, CoapRequestCode.PUT);`
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`CoapRequest request = clientChannel.createRequest(true, CoapRequestCode.PUT);`
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`request.setUriPath(“/ACControl”);`
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`request.setUriPath(“/ACControl”);`
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`request.setContentType(CoapMediaType.text_plain);`
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`request.setContentType(CoapMediaType.text_plain);`
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Depending on the received temperature, set the payload to high, medium, low, off
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Depending on the received temperature, set the payload to high, medium, low or off
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28 <= Temperature -> high
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28 <= Temperature -> high
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25 <= Temperature < 28 -> medium
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25 <= Temperature < 28 -> medium
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21 <= Temperature < 25 -> low
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21 <= Temperature < 25 -> low
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... | | ... | |